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21 Game Reviews

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I don't know what experince was aimed to deliver but it plays a lot slower and more boring , upgrates take ages and it's not making fun to see no goal in reach , because of weak upgrades and slow progressen.

A really bad remaster.

applessmillion responds:

Thanks for the feedback, I'll look into adjusting some of the gameplay and such in the coming days.

Great Visuals , great Music , but that gameplay...
I really hate this gameplay , because...
1: Healing is to expensiv and you don't get healed at savepoint
2: Not enought hitpoints and no shield after a hit
3: I think some rooms are to easy and some to hard
(3rd floor , these 4 flying laser monsters and 4 turrets)
4:No range attacks , really?
5:To fast respawing of enemys (especially after you died and you want to return to your old deathpoint)
6:Hint the way would be useful because some things should stay optional and I don't want to run throught all rooms...
7:QR Codes , rightknow optional but annyoing or don't even work
(More Opinion) I really like riddles around mechanics and not these visual puzzle like in point and click games , but it's okey , I just didn't knew that the solution is lying on my feet

I stoped playing at the 3rd floor when I tried to get the key behind the door of these 4 Turrets and 4 Laser Fly
(By the way , I don't use ground floor)

Wolod responds:

Thanks for the valuable feedback.
Checkpoint gives you a little heal if your health is very low (less than 1 and a half heart). And necklace that you can buy for 150 coins gives you a shield after being hit.
I'll consider rest of your states in the extended edition.

It's a short , fine Game with a low difficuly.
I like the Music and Visualization , but only 12 Level are weak.

LightWolfStudios responds:

Glad you liked it, and do keep in mind that this was made in 72 hours, and this was out first real puzzle game. :)

Neither I like the style of this game nor the voices , characters.
The only puzzel that seems unfair is the cookie maschine , because I don't get it how you schould now the code. Just saying , I know that cube and that poster are a part of that puzzel and I tried some combination but still not get how to do that!

A great artstyle,an intersting idea for a plot and good music.What I don't like is the cube 'cause it looks a lil bit stolen from Rusty Lake

Criobite responds:

Glad you like it! The "cube" was somewhat of a placeholder in this chapter, and I've actually never heard of that game before!

I like the sound , design and idea but I don't get it how to win that game :(

IlyaKrivenko responds:

Thank you!
That's difficult, that's for sure :)

Great Idea and god tech-demo but its's short and unfinished.

MikhailPD responds:

Indeed. I don't like unfinished projects! Demo, alpha versions and etc. People should try at least projects that will look more/less like the final product or confusion is imminent! And this tech-demo is just a sketch of what I have for it.
Just didn't wanted sleepless nights be all for nothing :)

Bad sound , non funcional gameplay and bad graphics!

To fast , no challange , generic , boring.

This game looks like from paint and feels very spongy to control.

rekuchn responds:

Thank you for taking the time to play and leave a review! You're right about the graphics- there's no defense there.

I am curious what you mean by spongy controls, as that's something I'd like to learn to improve on. I uploaded a new version today where releasing the jump key causes you to stop ascending (unless you're bouncing off an item block or rocket jumping) that might help the game feel more controlled, although I think it makes the game a little harder as you may accidentally lose height while double jumping.

Age 21

Germany

Joined on 9/10/15

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